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	</style></head><body><pre><span class='line'>  1</span> <span class="COMM">/****************************************************************************
<span class='line'>  2</span>  Copyright (c) 2010-2012 cocos2d-x.org
<span class='line'>  3</span>  Copyright (c) 2008-2010 Ricardo Quesada
<span class='line'>  4</span>  Copyright (c) 2011      Zynga Inc.
<span class='line'>  5</span> 
<span class='line'>  6</span>  http://www.cocos2d-x.org
<span class='line'>  7</span> 
<span class='line'>  8</span>  Permission is hereby granted, free of charge, to any person obtaining a copy
<span class='line'>  9</span>  of this software and associated documentation files (the "Software"), to deal
<span class='line'> 10</span>  in the Software without restriction, including without limitation the rights
<span class='line'> 11</span>  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
<span class='line'> 12</span>  copies of the Software, and to permit persons to whom the Software is
<span class='line'> 13</span>  furnished to do so, subject to the following conditions:
<span class='line'> 14</span> 
<span class='line'> 15</span>  The above copyright notice and this permission notice shall be included in
<span class='line'> 16</span>  all copies or substantial portions of the Software.
<span class='line'> 17</span> 
<span class='line'> 18</span>  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
<span class='line'> 19</span>  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
<span class='line'> 20</span>  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
<span class='line'> 21</span>  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
<span class='line'> 22</span>  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
<span class='line'> 23</span>  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
<span class='line'> 24</span>  THE SOFTWARE.
<span class='line'> 25</span>  ****************************************************************************/</span><span class="WHIT">
<span class='line'> 26</span> 
<span class='line'> 27</span> </span><span class="COMM">/**
<span class='line'> 28</span>  * &lt;p>
<span class='line'> 29</span>  *    cc.AnimationFrame
<span class='line'> 30</span>  *    A frame of the animation. It contains information like:
<span class='line'> 31</span>  *       - sprite frame name
<span class='line'> 32</span>  *       - # of delay units.
<span class='line'> 33</span>  *       - offset
<span class='line'> 34</span>  * &lt;/p>
<span class='line'> 35</span>  * @class
<span class='line'> 36</span>  * @extends cc.Class
<span class='line'> 37</span>  */</span><span class="WHIT">
<span class='line'> 38</span> </span><span class="NAME">cc.AnimationFrame</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Class.extend</span><span class="PUNC">(</span><span class="COMM">/** @lends cc.AnimationFrame# */</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 39</span> </span><span class="WHIT">    </span><span class="NAME">_spriteFrame</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 40</span> </span><span class="WHIT">    </span><span class="NAME">_delayPerUnit</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 41</span> </span><span class="WHIT">    </span><span class="NAME">_userInfo</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 42</span> 
<span class='line'> 43</span> </span><span class="WHIT">    </span><span class="NAME">ctor</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 44</span> </span><span class="WHIT">        </span><span class="NAME">this._delayPerUnit</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 45</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 46</span> 
<span class='line'> 47</span> </span><span class="WHIT">    </span><span class="NAME">copyWithZone</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">pZone</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 48</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">cc.clone</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 49</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 50</span> 
<span class='line'> 51</span> </span><span class="WHIT">    </span><span class="NAME">copy</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">pZone</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 52</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">newFrame</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.AnimationFrame</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 53</span> </span><span class="WHIT">        </span><span class="NAME">newFrame.initWithSpriteFrame</span><span class="PUNC">(</span><span class="NAME">this._spriteFrame</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._delayPerUnit</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._userInfo</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 54</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">newFrame</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 55</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 56</span> 
<span class='line'> 57</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 58</span>      * initializes the animation frame with a spriteframe, number of delay units and a notification user info
<span class='line'> 59</span>      * @param {cc.SpriteFrame} spriteFrame
<span class='line'> 60</span>      * @param {Number} delayUnits
<span class='line'> 61</span>      * @param {object} userInfo
<span class='line'> 62</span>      */</span><span class="WHIT">
<span class='line'> 63</span> </span><span class="WHIT">    </span><span class="NAME">initWithSpriteFrame</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">spriteFrame</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">delayUnits</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">userInfo</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 64</span> </span><span class="WHIT">        </span><span class="NAME">this.setSpriteFrame</span><span class="PUNC">(</span><span class="NAME">spriteFrame</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 65</span> </span><span class="WHIT">        </span><span class="NAME">this.setDelayUnits</span><span class="PUNC">(</span><span class="NAME">delayUnits</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 66</span> </span><span class="WHIT">        </span><span class="NAME">this.setUserInfo</span><span class="PUNC">(</span><span class="NAME">userInfo</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 67</span> 
<span class='line'> 68</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 69</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 70</span> 
<span class='line'> 71</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 72</span>      * cc.SpriteFrameName to be used
<span class='line'> 73</span>      * @return {cc.SpriteFrame}
<span class='line'> 74</span>      */</span><span class="WHIT">
<span class='line'> 75</span> </span><span class="WHIT">    </span><span class="NAME">getSpriteFrame</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 76</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._spriteFrame</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 77</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 78</span> 
<span class='line'> 79</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 80</span>      * cc.SpriteFrameName to be used
<span class='line'> 81</span>      * @param {cc.SpriteFrame} spriteFrame
<span class='line'> 82</span>      */</span><span class="WHIT">
<span class='line'> 83</span> </span><span class="WHIT">    </span><span class="NAME">setSpriteFrame</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">spriteFrame</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 84</span> </span><span class="WHIT">        </span><span class="NAME">this._spriteFrame</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">spriteFrame</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 85</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 86</span> 
<span class='line'> 87</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 88</span>      * how many units of time the frame takes getter
<span class='line'> 89</span>      * @return {Number}
<span class='line'> 90</span>      */</span><span class="WHIT">
<span class='line'> 91</span> </span><span class="WHIT">    </span><span class="NAME">getDelayUnits</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 92</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._delayPerUnit</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 93</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 94</span> 
<span class='line'> 95</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 96</span>      *  how many units of time the frame takes setter
<span class='line'> 97</span>      * @param delayUnits
<span class='line'> 98</span>      */</span><span class="WHIT">
<span class='line'> 99</span> </span><span class="WHIT">    </span><span class="NAME">setDelayUnits</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">delayUnits</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>100</span> </span><span class="WHIT">        </span><span class="NAME">this._delayPerUnit</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">delayUnits</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>101</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>102</span> 
<span class='line'>103</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>104</span>      *  &lt;p>A cc.AnimationFrameDisplayedNotification notification will be broadcasted when the frame is displayed with this dictionary as UserInfo.&lt;br/>
<span class='line'>105</span>      *  If UserInfo is nil, then no notification will be broadcasted. &lt;/p>
<span class='line'>106</span>      * @return {object}
<span class='line'>107</span>      */</span><span class="WHIT">
<span class='line'>108</span> </span><span class="WHIT">    </span><span class="NAME">getUserInfo</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>109</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._userInfo</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>110</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>111</span> 
<span class='line'>112</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>113</span>      * @param {object} userInfo
<span class='line'>114</span>      */</span><span class="WHIT">
<span class='line'>115</span> </span><span class="WHIT">    </span><span class="NAME">setUserInfo</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">userInfo</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>116</span> </span><span class="WHIT">        </span><span class="NAME">this._userInfo</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">userInfo</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>117</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>118</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>119</span> 
<span class='line'>120</span> </span><span class="COMM">/**
<span class='line'>121</span>  * &lt;p>
<span class='line'>122</span>  *     A cc.Animation object is used to perform animations on the cc.Sprite objects.&lt;br/>
<span class='line'>123</span>  *     &lt;br/>
<span class='line'>124</span>  *      The cc.Animation object contains cc.SpriteFrame objects, and a possible delay between the frames. &lt;br/>
<span class='line'>125</span>  *      You can animate a cc.Animation object by using the cc.Animate action. Example:  &lt;br/>
<span class='line'>126</span>  * &lt;/p>
<span class='line'>127</span>  * @class
<span class='line'>128</span>  * @extends cc.Class
<span class='line'>129</span>  *
<span class='line'>130</span>  * @example
<span class='line'>131</span>  * //create an animation object
<span class='line'>132</span>  * var animation = cc.Animation.create();
<span class='line'>133</span>  *
<span class='line'>134</span>  * //add a sprite frame to this animation
<span class='line'>135</span>  * animation.addFrameWithFile("grossini_dance_01.png");
<span class='line'>136</span>  *
<span class='line'>137</span>  * //create an animate with this animation
<span class='line'>138</span>  * var action = cc.Animate.create(animation);
<span class='line'>139</span>  *
<span class='line'>140</span>  * //run animate
<span class='line'>141</span>  * this._grossini.runAction(action);
<span class='line'>142</span>  */</span><span class="WHIT">
<span class='line'>143</span> </span><span class="NAME">cc.Animation</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Class.extend</span><span class="PUNC">(</span><span class="COMM">/** @lends cc.Animation# */</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>144</span> </span><span class="WHIT">    </span><span class="NAME">_frames</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>145</span> </span><span class="WHIT">    </span><span class="NAME">_loops</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>146</span> </span><span class="WHIT">    </span><span class="NAME">_restoreOriginalFrame</span><span class="PUNC">:</span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>147</span> </span><span class="WHIT">    </span><span class="NAME">_duration</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>148</span> </span><span class="WHIT">    </span><span class="NAME">_delayPerUnit</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>149</span> </span><span class="WHIT">    </span><span class="NAME">_totalDelayUnits</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>150</span> 
<span class='line'>151</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>152</span>      * Constructor
<span class='line'>153</span>      */</span><span class="WHIT">
<span class='line'>154</span> </span><span class="WHIT">    </span><span class="NAME">ctor</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>155</span> </span><span class="WHIT">        </span><span class="NAME">this._frames</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>156</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>157</span> 
<span class='line'>158</span> </span><span class="WHIT">    </span><span class="COMM">// attributes</span><span class="WHIT">
<span class='line'>159</span> 
<span class='line'>160</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>161</span>      * return array of CCAnimationFrames
<span class='line'>162</span>      * @return {Array}
<span class='line'>163</span>      */</span><span class="WHIT">
<span class='line'>164</span> </span><span class="WHIT">    </span><span class="NAME">getFrames</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>165</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._frames</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>166</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>167</span> 
<span class='line'>168</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>169</span>      * array of CCAnimationFrames setter
<span class='line'>170</span>      * @param {Array} frames
<span class='line'>171</span>      */</span><span class="WHIT">
<span class='line'>172</span> </span><span class="WHIT">    </span><span class="NAME">setFrames</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">frames</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>173</span> </span><span class="WHIT">        </span><span class="NAME">this._frames</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">frames</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>174</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>175</span> 
<span class='line'>176</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>177</span>      * adds a frame to a cc.Animation  The frame will be added with one "delay unit".
<span class='line'>178</span>      * @param {cc.SpriteFrame} frame
<span class='line'>179</span>      */</span><span class="WHIT">
<span class='line'>180</span> </span><span class="WHIT">    </span><span class="NAME">addSpriteFrame</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">frame</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>181</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">animFrame</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.AnimationFrame</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>182</span> 
<span class='line'>183</span> </span><span class="WHIT">        </span><span class="NAME">animFrame.initWithSpriteFrame</span><span class="PUNC">(</span><span class="NAME">frame</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>184</span> </span><span class="WHIT">        </span><span class="NAME">this._frames.push</span><span class="PUNC">(</span><span class="NAME">animFrame</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>185</span> </span><span class="WHIT">        </span><span class="COMM">// update duration</span><span class="WHIT">
<span class='line'>186</span> </span><span class="WHIT">        </span><span class="NAME">this._totalDelayUnits</span><span class="PUNC">++</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>187</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>188</span> 
<span class='line'>189</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>190</span>      * Adds a frame with an image filename. Internally it will create a cc.SpriteFrame and it will add it. The frame will be added with one "delay unit".
<span class='line'>191</span>      * @param {String} fileName
<span class='line'>192</span>      */</span><span class="WHIT">
<span class='line'>193</span> </span><span class="WHIT">    </span><span class="NAME">addSpriteFrameWithFile</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">fileName</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>194</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">texture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.TextureCache.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">addImage</span><span class="PUNC">(</span><span class="NAME">fileName</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>195</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">rect</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.RectZero</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>196</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">texture</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">HTMLImageElement</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texture</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">HTMLCanvasElement</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>197</span> </span><span class="WHIT">            </span><span class="NAME">rect.size</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.size</span><span class="PUNC">(</span><span class="NAME">texture.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">texture.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>198</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>199</span> </span><span class="WHIT">            </span><span class="NAME">rect.size</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">texture.getContentSize</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>200</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>201</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">frame</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.SpriteFrame.createWithTexture</span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>202</span> </span><span class="WHIT">        </span><span class="NAME">this.addSpriteFrame</span><span class="PUNC">(</span><span class="NAME">frame</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>203</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>204</span> 
<span class='line'>205</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>206</span>      * Adds a frame with a texture and a rect. Internally it will create a cc.SpriteFrame and it will add it. The frame will be added with one "delay unit".
<span class='line'>207</span>      * @param {cc.Texture2D} texture
<span class='line'>208</span>      * @param {cc.Rect} rect
<span class='line'>209</span>      */</span><span class="WHIT">
<span class='line'>210</span> </span><span class="WHIT">    </span><span class="NAME">addSpriteFrameWithTexture</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>211</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">pFrame</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.SpriteFrame.createWithTexture</span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rect</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>212</span> </span><span class="WHIT">        </span><span class="NAME">this.addSpriteFrame</span><span class="PUNC">(</span><span class="NAME">pFrame</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>213</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>214</span> 
<span class='line'>215</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>216</span>      * Initializes a cc.Animation with cc.AnimationFrame
<span class='line'>217</span>      * @param {Array} arrayOfAnimationFrames
<span class='line'>218</span>      * @param {Number} delayPerUnit
<span class='line'>219</span>      * @param {Number} loops
<span class='line'>220</span>      */</span><span class="WHIT">
<span class='line'>221</span> </span><span class="WHIT">    </span><span class="NAME">initWithAnimationFrames</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">arrayOfAnimationFrames</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">delayPerUnit</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">loops</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>222</span> </span><span class="WHIT">        </span><span class="NAME">cc.ArrayVerifyType</span><span class="PUNC">(</span><span class="NAME">arrayOfAnimationFrames</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.AnimationFrame</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>223</span> 
<span class='line'>224</span> </span><span class="WHIT">        </span><span class="NAME">this._delayPerUnit</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">delayPerUnit</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>225</span> </span><span class="WHIT">        </span><span class="NAME">this._loops</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">loops</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>226</span> 
<span class='line'>227</span> </span><span class="WHIT">        </span><span class="NAME">this.setFrames</span><span class="PUNC">(</span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>228</span> </span><span class="WHIT">        </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">arrayOfAnimationFrames.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>229</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">animFrame</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">arrayOfAnimationFrames</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>230</span> </span><span class="WHIT">            </span><span class="NAME">this._frames.push</span><span class="PUNC">(</span><span class="NAME">animFrame</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>231</span> </span><span class="WHIT">            </span><span class="NAME">this._totalDelayUnits</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">animFrame.getDelayUnits</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>232</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>233</span> 
<span class='line'>234</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>235</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>236</span> 
<span class='line'>237</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>238</span>      * @param {cc.Animation} pZone
<span class='line'>239</span>      */</span><span class="WHIT">
<span class='line'>240</span> </span><span class="WHIT">    </span><span class="NAME">copyWithZone</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">pZone</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>241</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">pCopy</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Animation</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>242</span> </span><span class="WHIT">        </span><span class="NAME">pCopy.initWithAnimationFrames</span><span class="PUNC">(</span><span class="NAME">this._frames</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._delayPerUnit</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._loops</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>243</span> </span><span class="WHIT">        </span><span class="NAME">pCopy.setRestoreOriginalFrame</span><span class="PUNC">(</span><span class="NAME">this._restoreOriginalFrame</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>244</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">pCopy</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>245</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>246</span> 
<span class='line'>247</span> </span><span class="WHIT">    </span><span class="NAME">copy</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">pZone</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>248</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.copyWithZone</span><span class="PUNC">(</span><span class="KEYW">null</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>249</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>250</span> 
<span class='line'>251</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>252</span>      * return how many times the animation is going to loop. 0 means animation is not animated. 1, animation is executed one time, ...
<span class='line'>253</span>      * @return {Number}
<span class='line'>254</span>      */</span><span class="WHIT">
<span class='line'>255</span> </span><span class="WHIT">    </span><span class="NAME">getLoops</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>256</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._loops</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>257</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>258</span> 
<span class='line'>259</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>260</span>      * set how many times the animation is going to loop. 0 means animation is not animated. 1, animation is executed one time, ...
<span class='line'>261</span>      * @param {Number} value
<span class='line'>262</span>      */</span><span class="WHIT">
<span class='line'>263</span> </span><span class="WHIT">    </span><span class="NAME">setLoops</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">value</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>264</span> </span><span class="WHIT">        </span><span class="NAME">this._loops</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">value</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>265</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>266</span> 
<span class='line'>267</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>268</span>      * whether or not it shall restore the original frame when the animation finishes
<span class='line'>269</span>      * @param {Boolean} restOrigFrame
<span class='line'>270</span>      */</span><span class="WHIT">
<span class='line'>271</span> </span><span class="WHIT">    </span><span class="NAME">setRestoreOriginalFrame</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">restOrigFrame</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>272</span> </span><span class="WHIT">        </span><span class="NAME">this._restoreOriginalFrame</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">restOrigFrame</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>273</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>274</span> 
<span class='line'>275</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>276</span>      * return whether or not it shall restore the original frame when the animation finishes
<span class='line'>277</span>      * @return {Boolean}
<span class='line'>278</span>      */</span><span class="WHIT">
<span class='line'>279</span> </span><span class="WHIT">    </span><span class="NAME">getRestoreOriginalFrame</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>280</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._restoreOriginalFrame</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>281</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>282</span> 
<span class='line'>283</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>284</span>      * return duration in seconds of the whole animation. It is the result of totalDelayUnits * delayPerUnit
<span class='line'>285</span>      * @return {Number}
<span class='line'>286</span>      */</span><span class="WHIT">
<span class='line'>287</span> </span><span class="WHIT">    </span><span class="NAME">getDuration</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>288</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._totalDelayUnits</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">this._delayPerUnit</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>289</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>290</span> 
<span class='line'>291</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>292</span>      * return Delay in seconds of the "delay unit"
<span class='line'>293</span>      * @return {Number}
<span class='line'>294</span>      */</span><span class="WHIT">
<span class='line'>295</span> </span><span class="WHIT">    </span><span class="NAME">getDelayPerUnit</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>296</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._delayPerUnit</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>297</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>298</span> 
<span class='line'>299</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>300</span>      * set Delay in seconds of the "delay unit"
<span class='line'>301</span>      * @param {Number} delayPerUnit
<span class='line'>302</span>      */</span><span class="WHIT">
<span class='line'>303</span> </span><span class="WHIT">    </span><span class="NAME">setDelayPerUnit</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">delayPerUnit</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>304</span> </span><span class="WHIT">        </span><span class="NAME">this._delayPerUnit</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">delayPerUnit</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>305</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>306</span> 
<span class='line'>307</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>308</span>      * return total Delay units of the cc.Animation.
<span class='line'>309</span>      * @return {Number}
<span class='line'>310</span>      */</span><span class="WHIT">
<span class='line'>311</span> </span><span class="WHIT">    </span><span class="NAME">getTotalDelayUnits</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>312</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._totalDelayUnits</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>313</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>314</span> 
<span class='line'>315</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>316</span>      * Initializes a cc.Animation with frames and a delay between frames
<span class='line'>317</span>      * @param {Array} frames
<span class='line'>318</span>      * @param {Number} delay
<span class='line'>319</span>      */</span><span class="WHIT">
<span class='line'>320</span> </span><span class="WHIT">    </span><span class="NAME">initWithSpriteFrames</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">frames</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">delay</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>321</span> </span><span class="WHIT">        </span><span class="NAME">cc.ArrayVerifyType</span><span class="PUNC">(</span><span class="NAME">frames</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.SpriteFrame</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>322</span> </span><span class="WHIT">        </span><span class="NAME">this._loops</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>323</span> </span><span class="WHIT">        </span><span class="NAME">delay</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">delay</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>324</span> </span><span class="WHIT">        </span><span class="NAME">this._delayPerUnit</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">delay</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>325</span> 
<span class='line'>326</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tempFrames</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>327</span> </span><span class="WHIT">        </span><span class="NAME">this.setFrames</span><span class="PUNC">(</span><span class="NAME">tempFrames</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>328</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">frames</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>329</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">frames.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>330</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">frame</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">frames</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>331</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">animFrame</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.AnimationFrame</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>332</span> </span><span class="WHIT">                </span><span class="NAME">animFrame.initWithSpriteFrame</span><span class="PUNC">(</span><span class="NAME">frame</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>333</span> </span><span class="WHIT">                </span><span class="NAME">this._frames.push</span><span class="PUNC">(</span><span class="NAME">animFrame</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>334</span> </span><span class="WHIT">                </span><span class="NAME">this._totalDelayUnits</span><span class="PUNC">++</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>335</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>336</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>337</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>338</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>339</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>340</span> 
<span class='line'>341</span> </span><span class="COMM">/**
<span class='line'>342</span>  * Creates an animation.
<span class='line'>343</span>  * @param {Array} frames
<span class='line'>344</span>  * @param {Number} delay
<span class='line'>345</span>  * @param {Number} loops
<span class='line'>346</span>  * @return {cc.Animation}
<span class='line'>347</span>  * @example
<span class='line'>348</span>  * //Creates an animation
<span class='line'>349</span>  * var animation1 = cc.Animation.create();
<span class='line'>350</span>  *
<span class='line'>351</span>  * //Create an animation with sprite frames
<span class='line'>352</span>  * var animFrames = [];
<span class='line'>353</span>  * var frame = cache.getSpriteFrame("grossini_dance_01.png");
<span class='line'>354</span>  * animFrames.push(frame);
<span class='line'>355</span>  * var animation2 = cc.Animation.create(animFrames);
<span class='line'>356</span>  *
<span class='line'>357</span>  * //Create an animation with sprite frames and delay
<span class='line'>358</span>  * var animation3 = cc.Animation.create(animFrames, 0.2);
<span class='line'>359</span>  */</span><span class="WHIT">
<span class='line'>360</span> </span><span class="NAME">cc.Animation.create</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">frames</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">delay</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">loops</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>361</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">len</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">arguments.length</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>362</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">animation</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Animation</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>363</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">len</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>364</span> </span><span class="WHIT">        </span><span class="NAME">animation.initWithSpriteFrames</span><span class="PUNC">(</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>365</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">len</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>366</span> </span><span class="WHIT">        </span><span class="COMM">/** with frames and a delay between frames */</span><span class="WHIT">
<span class='line'>367</span> </span><span class="WHIT">        </span><span class="NAME">delay</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">delay</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>368</span> </span><span class="WHIT">        </span><span class="NAME">animation.initWithSpriteFrames</span><span class="PUNC">(</span><span class="NAME">frames</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">delay</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>369</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">len</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>370</span> </span><span class="WHIT">        </span><span class="NAME">animation.initWithAnimationFrames</span><span class="PUNC">(</span><span class="NAME">frames</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">delay</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">loops</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>371</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>372</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">animation</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>373</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>374</span> 
<span class='line'>375</span> </span><span class="COMM">/**
<span class='line'>376</span>  * Creates an animation with an array of cc.AnimationFrame, the delay per units in seconds and and how many times it should be executed.
<span class='line'>377</span>  * @param {Array} arrayOfAnimationFrameNames
<span class='line'>378</span>  * @param {Number} delayPerUnit
<span class='line'>379</span>  * @param {Number} loops
<span class='line'>380</span>  * @return {cc.Animation}
<span class='line'>381</span>  */</span><span class="WHIT">
<span class='line'>382</span> </span><span class="NAME">cc.Animation.createWithAnimationFrames</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">arrayOfAnimationFrameNames</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">delayPerUnit</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">loops</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>383</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">animation</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Animation</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>384</span> </span><span class="WHIT">    </span><span class="NAME">animation.initWithAnimationFrames</span><span class="PUNC">(</span><span class="NAME">arrayOfAnimationFrameNames</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">delayPerUnit</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">loops</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>385</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">animation</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>386</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>387</span> 
<span class='line'>388</span> </span></pre></body></html>